Selected Publications
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Sounds That Shape: Audio-Driven 3D Mesh Generation with Attribute-Decoupled Score Distillation Sampling
ICASSP, 2026
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Make VLM Recognize Visual Hallucination or Cartoon Character Image with Pose Information
WACV, 2025
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ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer
CVPR AI4CC Workshop, 2024
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Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application
NeurIPS ML4CD Workshop (Oral), 2023
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All (Chronological)
3D Data
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Taming Gaussian Densification in Score Distillation Sampling for High-Fidelity Text-to-3D Generation
CGI, 2026 (Under review)
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Sounds That Shape: Audio-Driven 3D Mesh Generation with Attribute-Decoupled Score Distillation Sampling
ICASSP, 2026
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MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generation
AAAI GoodData Workshop (Oral), 2025
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Photos
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VideoTimeTravel: high-fidelity face re-aging diffusion models for production video
Visual Computer (IF:2.9), 2026
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ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer
CVPR AI4CC Workshop, 2024
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Video Face Re-Aging: Toward Temporally Consistent Face Re-Aging
arXiv, 2023
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Arts & Gaming
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How Generative Models Serve as Visual Artists for Creative Interpolation
CVPR Workshop, 2026 (Under review)
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Learning Pose‑to‑Semantic for 3D Anamorphic Art based on 2D Diffusion Guidance
MS Thesis, 2026
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Make VLM Recognize Visual Hallucination or Cartoon Character Image with Pose Information
WACV, 2025
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Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application
NeurIPS ML4CD Workshop (Oral, Top 8.7%), 2023
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Real-world
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EfficientNetV2-based dynamic gesture recognition using transformed scalogram from triaxial acceleration signal
JCDE (IF:4.9), 2023
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Intelligent Digital Human Agent Service With Deep Learning Based-Face Recognition
IEEE Access (IF:3.9), 2022
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